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Dynamic Magic Item Creation
Dynamic Magic Item Overview
Challenges
Paying for the Item
Creation Time
Adjustments
Base Challenges
Random Challenges
Class-Specific Challenges
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An entry marked with this has additional sections within it.
Base Challenges
Source
Pathfinder Unchained pg. 181
The following two challenges bookend the dynamic magic item creation process. Preparing the vessel is always the first challenge, and completing the item is always last.
Prepare the Vessel
You must create or prepare an item to handle the magic you intend to instill within it.
Tasks
Forge a New Vessel
Craft (item’s type) DC 15 + item’s caster level
Mystical Preparations
Spellcraft DC 15 + item’s caster level
Results
Critical Success
You have a superlative and efficient vessel. Set the base cost at 75% of the market price, and set the item’s creation time to 1 day per 2,000 gp of the item’s market price.
Success
You have a satisfactory vessel. Set the base cost at 85% of the market price, and set the item’s creation time to 1 day per 1,000 gp of the item’s market price.
Failure
You have a flawed vessel. Set the base cost at 100% of the market price, set the item’s creation time to 1 day per 500 gp of the item’s market price, and add one flaw.
Critical Failure
The vessel is destroyed.
Complete the Item
You put the finishing touches on the item.
Tasks
Improvise
Use Magic Device DC 15 + item’s caster level
Provide the Requirements
Meet all the item’s prerequisites
Results
Critical Success
You complete the item with a masterful flourish. Reduce the item’s cost by 10%.
Success
You have completed the item.
Failure
The item is destroyed.
Critical Failure
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